COMB HIVE - UX ECOSYSTEM
Enhancing the unique essence of horticultural therapy to achieve goals for a large variety of needs and disabilities
Prompt : Introduce new in-home ethnographic research methodology to avoid influencing participants. Translate findings into workshop for clients to identify areas of innovation, then assess and prioritize opportunities.
Role : Lead Researcher & Designer
Skills : Interviews, Ethnographic Observations, Synthesis, Key Drivers, Wire Frames, Branding, Product Design
UX ECOSYSTEM
COMB combines a beehive paired with a website to educate and encourage millennials in urban and suburban environments. These consumers want to reconnect to food in a less industrialized and more personal way. They have a desire to make an impact against colony collapse.
This Senior Project is a culmination of all of the past experiences I have gained from school and internships and utilizes my design thinking, research, opportunity identification, UX, and innovative design skills. Learn more about the processes I utilized for my final school project and take a look at my process book